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Sept 5, 2008, 9:59am




"; document.write(css); var TR = document.getElementsByTagName("TR"); for(r=0;r=0 && p<100){ var g = "Swordsman"; } else if(p>=100 & p<250){ var g = "Squire"; } else if(p>=250 && p<1000){ var g = "Knight"; } else if(p<=1000){ var g = "General"; } break; case 'cavelier' : var HP = postCount * 60; var STR = postCount * 7; var MAG = postCount * 2; if(p>=0 && p<100){ var g = "Cavelier"; } else if(p>=100 && p<250){ var g = "Templar"; } else if(p>=250 && p<1000){ var g = "Paladin"; } else if(p>=1000){ var g = "Crusader"; } break; case 'archer' : var HP = postCount * 45; var STR = postCount * 4; var MAG = postCount * 4; if(p>=0 && p<100){ var g = "Archer"; } else if(p>=100 && p<250){ var g = "Hunter"; } else if(p>=250 && p<1000){ var g = "Sharpshooter"; } else if(p>=1000){ var g = "Sniper"; } break; case 'acolyte' : var HP = postCount * 40; var STR = postCount * 1; var MAG = postCount * 6; if(p>=0 && p<100){ var g = "Acolyte"; } else if(p>=100 && p<250){ var g = "Magician"; } else if(p>=250 && p<1000){ var g = "Wizard"; } else if(p>1000){ var g = "Sage"; } break; case 'summoner' : var HP = postCount * 50; var STR = postCount * 2; var MAG = postCount * 5; if(p>=0 && p<100){ var g = "Apprentice Summoner"; } else if(p>=100 && p<250){ var g = "Summoner"; } else if(p>=250 && p<1000){ var g = "Grand Summoner"; } else if(p>=1000){ var g = "High Summoner"; } break; case 'heathen' : var HP = postCount * 40; var STR = postCount * 4; var MAG = postCount * 5; if(p>=0 && p<100){ var g = "Heathen"; } else if(p>=100 && p<250){ var g = "Initiate"; } else if(p>=250 && p<1000){ var g = "Necromancer"; } else if(p>=1000){ var g = "Warlock"; } break; case 'soldier' : var HP = postCount * 70; var STR = postCount * 7; var MAG = postCount * 1; if(p>=0 && p<100){ var g = "SOLDIER 3rd Class"; } else if(p>=100 && p<250){ var g = "SOLDIER 2nd Class"; } else if(p>=250 && p<1000){ var g = "SOLDIER Capitan"; } else if(p>=1000){ var g = "SOLDIER 1st Class"; } break; case 'thief' : var HP = postCount * 55; var STR = postCount * 4; var MAG = postCount * 5; if(p>=0 && p<100){ var g = "Thief"; } else if(p>=100 && p<250){ var g = "Rouge"; } else if(p>=250 && p<1000){ var g = "Assassin"; } else if (p>1000){ var g = "Ninja"; } break; case 'savage' : var HP = postCount * 70; var STR = postCount * 3; var MAG = postCount / 1; if(p>=0 && p<100){ var g = "Savage"; } else if(p>=100 && p<250){ var g = "Brute"; } else if(p>=250 && p<1000){ var g = "Beserker"; } else if(p<=1000){ var g = "Barbarian"; } break; } switch(race){ case 'none' : var race = "Not Selected"; break; case 'human' : var race = "Human"; break; case 'wood' : var race = "Wood Elf"; break; case 'dark' : var race = "Dark Elf"; break; case 'demon' : var race = "Demon"; break; case 'monster' : var race = "Monster"; break; case 'other' : var race = "Other"; break; case 'undead' : var race = "Undead"; break; } if(HP>hpmax){ HP = hpmax; } var hpwidth = Math.floor(HP / Math.floor(hpmax/100)); if(hpwidth>100){ hpwidth = 100; } if(STR>strmax){ STR = strmax; } var strwidth = Math.floor(STR / Math.floor(strmax/100)); if(strwidth>100){ strwidth = 100; } if(MAG>magmax){ MAG = magmax; } var magwidth = Math.floor(MAG / Math.floor(magmax/100)); if(magwidth>100){ magwidth = 100; } TR[r+2].cells[0].innerHTML+='
HP: '+HP+'/'+hpmax+'
STR: '+STR+'/'+strmax+'
MAG: '+MAG+'/'+magmax+'



'+mname+': '+msign+money+'
Race: '+race+' - Class: '+g+'
Element: '+elem+' ('+elem+')

'; } } //-->
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